ELDRITCH BREAK
A vibrant, high-octane 2.5D boomer shooter.
Play as a betrayed assassin and her chaotic demon sidekick.
Blaze your way through the mind-bending, colorful architecture of a dying pocket dimension.
Kinetic Combat: Master a high-skill movement ceiling, chaining aggressive aerial maneuvers with a brutal, rhythm-driven ammo economy.
Impossible Architecture: Navigate dynamic arenas featuring seamless teleports, bottomless pits, and shattered spatial logic.
100% Human Artistry: Zero AI generation; every "Psychological Technicolor" sprite, weapon frame, and voice line is meticulously handcrafted.
12-Weapon Sandbox: Wield an expansive roster of classic boomer-shooter archetypes brought to life with a vibrant, organic Acid-Pop twist.
The Living Engine: Bitey the Living Revolver is your permanent companion and primary melee weapon; execute enemies up close to regenerate ammunition or gun them down from range.
Push-Forward Combat: With no regenerating health, survival requires relentless aggression, forcing players to constantly move forward and gather resources from slain foes.
Rituals & Momentum
Kinetic Mobility: Master upgrades double jump, bunny hop, recoil jumping, and the Bitey's Bite-Dash to cross massive chasms and outmaneuver lethal enemy charges.
Ritual Healing: Survival relies on a high-stakes smoking healing system; lighting up rapidly restores health but forces a deliberate moment of walking vulnerability.
Dynamic Arenas: Survive shifting, non-Euclidean kill-boxes where walls peel back, floors rotate, and impossible pathways appear or vanish mid-firefight.
The Odd Couple: Play as Vesper, a silent, world-weary assassin, physically bound to Lament, a chaotic, witty demon.
The Iceberg Narrative: Enjoy a fast-paced, linear "road trip" escape, or dig into hidden terminal logs to uncover the prison’s dark lore.
Acid-Pop Horror: A striking visual evolution from grimy, blood-soaked industrial sectors to vibrant, mind-bending abstract realms.
Steam Next Fest: (Placeholder: Insert total wishlists gathered during the October festival here).
Player Retention: (Placeholder: Insert median demo playtime here).
Organic Virality: Emergent, high-speed movement tech—like chaining the 9-barrel recoil into a mid-air dash—has already generated highly engaging social media clips.
The Team & The Offer
Proven Track Record: An experienced development team with a history of successfully shipping narrative-rich Steam titles (Death Drive, Star-Crosst).
100% Human Artistry: Zero AI generation; every asset and piece of writing is passionately handcrafted.
Streamlined Pipeline: Built in Unity for extreme stability, rapid iteration, and seamless cross-platform scaling.
30-MONTH PRODUCTION ROADMAP
Phase 0 (Now): Vertical slice intro level with fundamental mechanics is already available.
Phase 1 (Months 1–12): Core systems locked; completion of Episode 0 (The Grave) and Episode 1 (The Body).
Phase 2 (Months 13–24): Level design and boss implementation for Episode 2 (The Mind) and Episode 3 (The Soul).
Phase 3 (Months 25–30): Final QA, Steam Deck/Proton certification, marketing runway, and PC 1.0 launch.
THE PARTNERSHIP
The Deliverable: A highly polished, bug-free PC master build natively optimized for Proton (Steam Deck & Steam Machine).
Publisher Upside: Console publishing rights are fully included for the publisher to fund and manage post-PC launch.
IP Retention: LunaticMoon retains 100% of the Eldritch Break intellectual property.
CO-FUNDING THE ASCENT
The Budget: Seeking €250,000–€310,000 to fully fund a 30-month runway to PC 1.0.
Cost Efficiency: Leveraging our Serbian HQ allows a 5-person team to operate at a fraction of Western studio costs.
Allocation: Covers core studio stipends, professional voice acting, an original soundtrack, and a strict 15% QA contingency buffer.