ELDRITCH BREAK

    1. A vibrant, high-octane 2.5D boomer shooter.

    2. Play as a betrayed assassin and her chaotic demon sidekick.

    3. Blaze your way through the mind-bending, colorful architecture of a dying pocket dimension.


  • Kinetic Combat: Master a high-skill movement ceiling, chaining aggressive aerial maneuvers with a brutal, rhythm-driven ammo economy.

  • Impossible Architecture: Navigate dynamic arenas featuring seamless teleports, bottomless pits, and shattered spatial logic.

  • 100% Human Artistry: Zero AI generation; every "Psychological Technicolor" sprite, weapon frame, and voice line is meticulously handcrafted.


  • 12-Weapon Sandbox: Wield an expansive roster of classic boomer-shooter archetypes brought to life with a vibrant, organic Acid-Pop twist.

  • The Living Engine: Bitey the Living Revolver is your permanent companion and primary melee weapon; execute enemies up close to regenerate ammunition or gun them down from range.

  • Push-Forward Combat: With no regenerating health, survival requires relentless aggression, forcing players to constantly move forward and gather resources from slain foes.

Rituals & Momentum

  • Kinetic Mobility: Master upgrades double jump, bunny hop, recoil jumping, and the Bitey's Bite-Dash to cross massive chasms and outmaneuver lethal enemy charges.

  • Ritual Healing: Survival relies on a high-stakes smoking healing system; lighting up rapidly restores health but forces a deliberate moment of walking vulnerability.

  • Dynamic Arenas: Survive shifting, non-Euclidean kill-boxes where walls peel back, floors rotate, and impossible pathways appear or vanish mid-firefight.


  • The Odd Couple: Play as Vesper, a silent, world-weary assassin, physically bound to Lament, a chaotic, witty demon.

  • The Iceberg Narrative: Enjoy a fast-paced, linear "road trip" escape, or dig into hidden terminal logs to uncover the prison’s dark lore.

  • Acid-Pop Horror: A striking visual evolution from grimy, blood-soaked industrial sectors to vibrant, mind-bending abstract realms.


  • Steam Next Fest: (Placeholder: Insert total wishlists gathered during the October festival here).

  • Player Retention: (Placeholder: Insert median demo playtime here).

  • Organic Virality: Emergent, high-speed movement tech—like chaining the 9-barrel recoil into a mid-air dash—has already generated highly engaging social media clips.

The Team & The Offer

  • Proven Track Record: An experienced development team with a history of successfully shipping narrative-rich Steam titles (Death Drive, Star-Crosst).

  • 100% Human Artistry: Zero AI generation; every asset and piece of writing is passionately handcrafted.

  • Streamlined Pipeline: Built in Unity for extreme stability, rapid iteration, and seamless cross-platform scaling.


30-MONTH PRODUCTION ROADMAP

  • Phase 0 (Now): Vertical slice intro level with fundamental mechanics is already available.

  • Phase 1 (Months 1–12): Core systems locked; completion of Episode 0 (The Grave) and Episode 1 (The Body).

  • Phase 2 (Months 13–24): Level design and boss implementation for Episode 2 (The Mind) and Episode 3 (The Soul).

  • Phase 3 (Months 25–30): Final QA, Steam Deck/Proton certification, marketing runway, and PC 1.0 launch.


THE PARTNERSHIP

  • The Deliverable: A highly polished, bug-free PC master build natively optimized for Proton (Steam Deck & Steam Machine).

  • Publisher Upside: Console publishing rights are fully included for the publisher to fund and manage post-PC launch.

  • IP Retention: LunaticMoon retains 100% of the Eldritch Break intellectual property.


CO-FUNDING THE ASCENT

  • The Budget: Seeking €250,000–€310,000 to fully fund a 30-month runway to PC 1.0.

  • Cost Efficiency: Leveraging our Serbian HQ allows a 5-person team to operate at a fraction of Western studio costs.

  • Allocation: Covers core studio stipends, professional voice acting, an original soundtrack, and a strict 15% QA contingency buffer.

CONTACT US!